This week was a mixed bag of different activity with the biggest excitement meeting three groups of students from the University of Bristol.
I kicked off the week attending Digital Bristol workshop at the Colston Hall for the morning sessions. We got to hear from local business such as Aardman animations who are working with Rolls-royce to see how Aardman ‘bottle’ creativity. Taking 15 years to produce a new engine is too long! We heard from local funding pots about the various flavours of borrowing and grant available. After the kickoff session I sat in on the ‘playable City’ strand to hear from the Watershed, Council and ibm about projects they have been doing to get the public involved. I made a comment about strangers not wanting to play with other complete strangers but rather the people they are with, which most folk didn’t agree with.
A service wide review of our current budget position took a large amount of my energy carrying on from the previous week. Enough said.
I met with the retail manager to explore our online shop options including ebay and amazon as options. I vaguely recall a few museums selling via these channels so will be doing a bit more discovery around this. Get to the people without re-inventing the wheel was the general vibe.
I completed my final Health and safety workshop
I attended an evening ‘debate’ about profit in the heritage sector. It was less of a debate and more storytelling from the speakers. A few useful views were made by the audience.
We will be showing an exhibition next October called ‘Moved by Conflict’ at the M Shed Museum around World War 1 and the involvement of people from Bristol. I got to sit with one of our in-house designers to see how these get planned and executed. I will be exploring the digital engagement aspect and had to submit some thoughts. We’ll be looking at sensors, RFID, motion tracking and displaying stories in new ways for the service rather than passive projection and iPads.
I saw some great work by our collection team who are working on migration of data from an old system to our collections management system.
Heard about an idea for crowd funding.
During a meeting with two different UWE factions I mentioned my 2014 idea for ‘bringing the museum out into the City’ which was very positively received. I MUST put these ideas on the blog as I think this thread of an idea has legs.
I have been on call to support the 3 day MuseomixUK event up at Iron bridge, thought the one time I could of been of use I didn’t have my laptop with me!
Cleared up some confusion around our intentions for a website plan for 2014. If anybody can point to helpful material on ‘cases for museums to have their own non-council website’ that would be most welcome.
My personal highlight of the week was meeting three groups of students who will each be producing a digital outcome for the service. Each group is from the University of Bristol Computer Science department on their second year and working with us as part of their course. I canvassed the service for problems that needed solving and three were selected. The kickoff meetings went well and I have great hopes for the outcomes in due course. Partnership working that is working!
Stepped on a few toes…
REACT Lunchtime Talk: Elements of Interactive Storytelling
During his lunchtime talk Daniel Burwen explained that careful consideration of the four elements plus the four spaces equals coherence for storytelling using technology. Here are my notes for the talk Elements of Interactive Storytelling.
- The four elements are User experience, Story, Technology and Aesthetics
- The four spaces are Hearth, Reading nook, Anywhere and Workbook
- The spectrum of Narrative mechanics between Games (interactive and mechanic depth) and Films (passive and emotional complexity)
- Doing (games) vs feeling (films)
- 1978 laser disc
- 1983 dragons lair – depth was press button to not die
- 1985 Mario brothers run, jump’ stopm’ kick shoot
- 1991 another world – cut scenes appear
- 1993 virtual fighter – 3d games emerge, camera language and large data
- Mechanical depth and emotional complexity
- Uncanny valley for virtual characters
- Last of us game – unified aesthetic between film and game. The game is built for mechanical depth and is highly abstract
- Attention economies for TV, laptop, tablet and mobile vary but the longer the attention the higher the value.
- TV is $10- $60, mobile is free to $5
- Focusing on tablets gives a good trade-off
- Game called winosill might be helpful for displays e.g. at blaise Castle Museum đ
- Mouse and keyboard vs touch
- Interactive narrative is a goal as you can get mechanical depth and emotion
- New PS4 and Xbox enable body movement and may be tipping point beyond control pads
- Oculus rift headset – the less abstraction in interface the more emotional connection we can have and this type of device may be the new era post control pad
- So where is this going? from first moving image film to Citizen Kane was a breakout experience for its time and it has been 41 years since pong
- Wii came put in 2006 and since then we have great things across all the devices eg the oculus rift’ and Xbox kinnect, maybe we are about to bring them together
Since making my notes I have stumbled across the talk as a slidedeck on Prezi which you should check out.
GDS Service Manual – the ebook
Back in July Jukesie asked if I could knock out the GDS Service Manual for his commute and as a handy guide to refer back to.
I completely forgot I did this ebook and meant to stick it online somewhere so here it is…kinda. It was a bit of a rush so PLEASE do let me know about missing/broken bits.
I have the EPUB version (ipad, tablets of all flavours etc) and Kindle kicking around. As I am still on holiday the epub will have to do for now as I don’t have access to my FTP and WordPress has a 2mb limit (aargh).
Soon I will post the epub and Kindle properly, not from my phone abroad when I’m meant to be offline !
Note that I purposefully left out the YouTube videos as myself and others may not regularly have WiFi so I figured this was a fair compromise. If there is interest in the video I can put one out.
I hand coded this file so there may be errors which are likely mine!
I hope you’ll find it useful as I know Matt Jukes and I have.
Introducing the Mac Mini to the toy box
My first month at the museum
This week marks the end of my first month working as Technical Development Manager across Bristol Museums, Galleries & Archives.
The role is positioned around supporting ‘everything digital’ across our 5 locations AND the web.
What makes this exciting is that we need to work with digital for people on-site and online as museums attract tourists from around the globe as well as researchers.
I have spent much of my time meeting people across the service and being nosey about what they do, how they do it and if they have ideas we can develop.
I have been grappling with tools to capture ideas, to-do lists and seeing a map of the activity with Trello starting to look a real winner.
The breadth of work is very diverse but nowt I haven’t come into contact with in previous jobs.
I have a very supportive boss and I manage a small team of 4 who have a wealth of experience to help tackle our plans. The local digital scene really has come on leaps and bounds in the last 5 years and I have been meeting an inspiring range of artists, academics and business folk.
In addition to the normal run of work I managed to speak at the ARLIS conference on self-publishing and attended the excellent UXBristol.
IF you have any thoughts on digital in the museum space do get in touch, i’d love to hear from you.
First use of the Oculus Rift VR headset

Yesterday I got to use the developer version of the Oculus Rift headset which provides an immersive gaming environment. Stephen Gray got the headset a few weeks ago and has already been making some headway into building his own environments.
Essentially the headset design enables you to view a virtual world without any awkward gaps between your vision, the headset and the ‘real’ world. Two views of the virtual environment (as shown below) are overlapped and off you go.

It is hard to describe but the VR world does actually feel very real and my tiny brain was partly tricked into believing I was dropping from the clouds onto a runway. Because you can look anywhere with a smooth transition using your head, everything starts to feel natural.
I tested about 3-4 environments including a rollercoaster…then I felt my tongue start to dry and an odd feeling in my tummy. Fast forward an hour and back at home I started to feel a little sick… I have long suffered from a problem with the refresh rate on CRT screens and I wonder if this was triggered using the headset. When you switch game you leave the VR world and can see a really bad version of the computer desktop and I wonder if it was this switching that set me off.
I can see great potential in this type of tool for use in education, museums and the design industry. The headset brings the opportunities of the digital world into our natural ‘view’ of the world. Immediately I could see training scenarios, interpretation and gaming uses for the tool. It also strikes me as a true ’emerging’ and uniquely digital tool, maybe on the level of ‘touch’ devices. I wouldn’t put it into the bracket of a widely popular device for the average person, but certainly for niche markets in the short-medium term.
Once I have had the chance to have a better play i’m sure uses will start to come to me.
Now let me just sit down and recover.
Individual as Institution by Lawrie Phipps
As more academic and academic related staff adopt the âindividual as institutionâ approach, institutions must reflect on their response. Readers familiar with Twitter may be familiar with the phrase âThe views expressed here are mine and do not reflect the views of my employerâ. This is an often cited phrase designed as a response to risk averse âsocial media policiesâ, which have the effect of further distancing the individual and individual thought from host institutions.
A train arrives at the M Shed
How to copy images to Google Nexus 7

To copy images from your computer to the nexus 7 you need to drag and drop the photos from your computer across to the photos folder on the tablet.
Notice I said DRAG, it won’t allow you to copy and paste, hopefully this gets fixed as it is annoying!
If you are using a Mac, first you need to install Android File Transfer which will automatically pop up when connected to the tablet.
The new HLF policy
The Heritage Lottery Fund has just announced new policy and requirements for projects from July 2012.
IT Services R&D /ILRT including myself had a hand in producing the new requirements and it is great to see positive feedback on this move to allow digital only projects with the HLF. We quietly worked on the guidance and delivered a series of workshops around the UK to HLF staff. Something that I am really proud of is that all projects will be using Creative Commons Licensing which we hope will enable new uses and help prove better value for use of public money.
